About Me

About Me Look what I made! 日本語

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Affiliation
  • Research Fellow
Research Interest
  • Image Processing
  • XR (AR, VR, MR) Technology
  • Human Computer Interaction
  • Internet of Things
Contact
  • haniffermanda [at] gmail.com
Social

Hanif Fermanda Putra

A highly motivated researcher and developer with PhD in Computer Engineering. Experienced in Human-Computer Interaction (HCI), specializing in interaction devices and XR (Extended Reality) technologies. Possesses a strong background in Research and Development, contributing to innovative projects and pushing the boundaries of interactive experiences. Expertise includes interaction devices including IoT, user interface design, simulation, and machine learning. Adept at prototyping and data analysis, passionate about creating interactive technologies. Currently a research fellow in Saitama Prefecture, Japan.

Publication

International Journal (Peer-reviewed)
  1. Hanif Fermanda Putra, Kohichi Ogata
    Navigating through Google Maps using an eye-gaze interface system
    International Journal of Innovative Computing, Information and Control (IJICIC), Volume 18, No. 2, pp.417-432.
International Conference (Peer-reviewed)
  1. Hanif Fermanda Putra, Kohichi Ogata
    Seamless gaze gesture interactions with various devices without moving objects as visual stimulation
    Proceedings of the 10th International Conference on Computer and Communications Management (ICCCM), pp.73-78
  2. Hanif Fermanda Putra, Kohichi Ogata
    Development of eye-gaze interface system and its application to virtual reality controller
    Proceedings of the 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia (CENIM), pp. 208-213.
Domestic Conference
  1. Hanif Fermanda Putra
    機械学習による卓球スイングアシストのための視覚的ガイド表示システムの検討
    2023マルチメディア・仮想環境基礎 (MVE)
  2. Hanif Fermanda Putra, Kohichi Ogata
    Prototype development of Google Maps navigation control using eye-gaze interface system
    2020電気・情報関係学会九州支部連合大会 (JCEEE九州)
  3. Hanif Fermanda Putra, Kohichi Ogata
    Evaluation of visible light cameras towards better quality of eye-tracking devices
    2020電気・情報関係学会九州支部連合大会 (JCEEE九州)
  4. Hanif Fermanda Putra, Kohichi Ogata
    Development of a controller in a virtual reality environment using eye-gaze interface system
    2018電気・情報関係学会九州支部連合大会 (JCEEE九州)
Patent
  1. Hanif Fermanda Putra
    特開2024-126176
    処置対象に対する処置を提案するプログラム、装置、システム及び方法

Employment History

  • KDDI Research, Inc.
    Core Researcher
    October 2022 - Present
  • Knowledge Communication, Inc.
    Research and Development Engineer
    July 2019 - December 2021
    Developed and deployed XR applications across multiple platforms, including Meta Quest, Hololens, and mobile devices, optimizing performance and user experience for each target environment. Furthermore, research and developed several virtual positioning system (VPS) system such as Azure Spatial Anchor and Immersal. Designed and implemented an API for the VPS that achieved international recognition within the developer community for its innovative approach.
  • Institut Teknologi Sepuluh Nopember
    Research Assistant
    June 2016 - December 2016
    In collaboration with the local government's health department, researched and developed an automated microscope system. This system featured an auto-focus algorithm employing a contrast detection method, similar to those used in camera devices, and an auto-stitching system utilizing the SIFT algorithm to generate large composite images of the observed objects. As a Research Assistant, also contributed to the development of a crowd-based traffic light system, a project supported by the local government and research organizations aimed at improving quality of life in Surabaya.

    Laboratory / Teaching Assistant
    June 2014 - December 2016
    Served as a Laboratory Assistant in the Telematics Laboratory (later the Computer Engineering Department) at Institut Teknologi Sepuluh Nopember for two years. Responsibilities included research, programming, and teaching. Appointed as coordinator of Digital Circuit Laboratory practical sessions, instructing freshman students in Applied Digital Circuit. Research interests focused on Computer Vision, Image/Signal Processing, and Embedded Systems. Key projects included developing a low-cost USB Drum Game Controller compatible with games like Guitar Hero and Taiko, which was exhibited during a visiting professor's presentation and a laboratory exhibition. Additional projects encompassed a face-swapping algorithm and fingerprint minutiae recognition, among others. Beyond research, developed prototype games using the Unity 3D and Construct2 game engines.
  • Equnix Bussiness Solution, Co. Ltd.
    Short Internship Program as Research and Development Staff
    June 2015 - August 2015
    Equnix Business Solutions is a trusted and Customer oriented IT Solution Provider. Their main focus is in Industrial and Enterprises Solutions, based on Highly Proven Open Source Software and their World Class Software Development quality. During my internship, I researched scalable database using open source database system, PostgreSQL

Educational Background

  • PhD of Engineering
    Kumamoto University, Kumamoto, Japan
    Major in Computer Science and Electrical Engineering
    October 2019 - September 2022
  • Master of Engineering
    Kumamoto University, Kumamoto, Japan
    Major in Computer Science and Electrical Engineering
    October 2017- September 2019
  • Bachelor of Engineering
    Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia
    Major in Computer Engineering, sub-department of Electrical Engineering
    October 2012 - September 2016

Award and Achievement

  • Guest Lecturer in Electrical Engineering Department, Telkom University, Bandung, Indonesia
    December 2020, Telkom University, Bandung, Indonesia
  • Best Presentation Award of the 10th International Conference on Computer and Communications Management (Link)
    July 2022, The 10th International Conference on Computer and Communications Management (ICCCM)
  • 次世代研究者挑戦的研究プログラム / Next Generation Researcher Program
    October 2021 - September 2022, Japan Science and Technology Agency (JST)
  • Toyota Tsusho Scholarship
    April 2020 - March 2022, Toyota Tsusho Corporation
  • 決勝進出者 MAIDリーグ2019 ヒーローズリーグ / Finalist Heroes Leagues 2019
    November 2019, ヒーローズリーグ
  • 2018 Excellent Presentation Award of the IEEE Fukuoka Sction (Link)
    February 2018, IEEE Fukuoka Section
  • 文部科学省 MEXT Scholarship
    October 2017 - September 2019, Ministry of Education, Culture, Sports, Science and Technology of Japan

Test Scores

  • Japanese Language Proficiency Test (JLPT) N3
    July 2019, Passed
  • TOEIC® Listening & Reading
    June 2021, 975